Real-time lighting at Halloween
If you drop by the StudioGPU office in Hollywood this week, you will have encountered a great example of what 3D animators and engineers do in their spare time. Not sure who actually carved this, but kudos!

If you drop by the StudioGPU office in Hollywood this week, you will have encountered a great example of what 3D animators and engineers do in their spare time. Not sure who actually carved this, but kudos!

StudioGPU’s chief scientist has many talents
May 12, 2010
Vote for StudioGPU as one 2010’s best startups in the “Not in Silicon Valley Startup Tour”
Mar 29, 2010
What’s cooking in the StudioGPU Labs - Feb 2010
Feb 12, 2010
Too many of the concept tools for architects miss out on light, time and the relationship of the two
Jan 19, 2010
Photo realistic rendering in MachStudio Pro?
Nov 04, 2009
Real-time lighting at Halloween
Oct 30, 2009
StudioGPU Chief Scientist talks about light & materials as brushstrokes on the canvas of the camera
Oct 20, 2009
Rick Bergman, Sr. VP and GM at AMD, talks about MachStudio Pro to enhance Hollywood productions
Sep 22, 2009
Point release brings a load of new features: Max exporter, material library, animatable fog & more
Jun 02, 2009
Breaking out of the adjust-render-view loop
Mar 31, 2009
© 2010 StudioGPU. All Rights Reserved
Comments
There are no comments for this entry yet.
Add your comment
Note: All comments are moderated for spambots so there will be a posting delay.
Your email address will not be published.