StudioGPU Chief Scientist talks about light & materials as brushstrokes on the canvas of the camera
At Siggraph 2009, John Peddie Research held their annual rendering panel discussion and StudioGPU’s Chief Scientist, Yoni Koenig talked about parallelism in the visualization workflow and his ambition for MachStudio Pro. In the video capture below, he describes the need to make the creative process for 3D production more spontaneous, giving the computer graphics artists the same freedom of expression that artists in the real world have with their hands in the clay or their fingers wrapped around a pencil.
To quote from the video: “So the whole idea is that light and materials become brushstrokes on the canvas of the camera, as opposed to linear methods which is more like a series of punch cards, which you create and then pass to your piano to play.”
Comments
There are no comments for this entry yet.
Add your comment
Note: All comments are moderated for spambots so there will be a posting delay.
Your email address will not be published.