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photo realistic render?
Posted: 24 October 2009 11:34 PM   [ Ignore ]   [ # 16 ]
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This is just a practice scene.

There’s a few things in this picture that bug me.  I’ve not managed to get a satisfactory ‘light from outdoors with shadows’ that works.  Sometimes the light shines through walls, and sometimes there’s no shadows where it seems there should be.

I didn’t bother to set up the overhead interior lights to actually shine on the scene, I just made the bulbs glow, which makes the image look a bit weird.  The only shadow casting light we have in MSP is a directed spot, so for an area light it takes some patience to create a rig of some kind and copy it around multiple times. 

There are a few things I just don’t understand yet, such as lighting with HDR (I just whacked in a picture of Sydney on a cylinder) and I admit to copping out on trying to get nice looking glass.

I worked up the same scene sometime earlier in Maxwell, and another with Fryrender demo.  In MSP it takes only a few seconds, including jittering of the frames.  The unbiased renders both took over 18 hours.  The whole process of modifying the textures in MSP took about three hours, undertaken Saturday afternoon style.
HiDef Res versions linked below:

Night Interior CU
Wideshot Night Interior
Maxwell version
Fryrender version - one texture on it

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int_MSP_CU_NITE_600.jpgint_MSP_wide_NITE_600.jpgID_mwell_WEB_600.jpg
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Posted: 25 October 2009 09:06 PM   [ Ignore ]   [ # 17 ]
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Presently I really enjoy the fact that the renders tend to have their own look which seperates them from the pack.  However, that is not for everyone.


Regards

Gunner

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Posted: 26 October 2009 03:51 AM   [ Ignore ]   [ # 18 ]
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It’s probably because i’m a newbie that i can’t create a more realistic look. I guess i need to practice more. The samples here are really awesome.


Regards,
Liza

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Posted: 28 October 2009 04:57 PM   [ Ignore ]   [ # 19 ]
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Here is another example of a photo-real type render from MSP.  I got the model from an Evermotion pack.  Exported it, built the shaders, lit, and rendered it all within a day.  It renders at full 2k resolution in 90 seconds where the V-Ray render (came setup with the scene), took over an hour at half that resolution.

Enjoy!

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Airport.jpg
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Posted: 28 October 2009 05:01 PM   [ Ignore ]   [ # 20 ]
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Oh and as a note with lighting in general in MSP, you really do not want to over complicate things.  The above render has a single shadow casting projected light with a single point fill and three negative point fills.  HDR driven environment light does the rest of the work for you.

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Posted: 29 October 2009 09:43 AM   [ Ignore ]   [ # 21 ]
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That’s closer to what I was talking about. (Let’s see an animation) I have some questions.
How long did I take you to create shaders and what’s the workflow?
Why is your rendering so blurry? It also seems desaturated, and the reflections seem weak.
Also how does MSP handle realistic trees, grass, bushes and other entourage, there does not seem to be examples of these.

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compare.jpg
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Posted: 29 October 2009 03:01 PM   [ Ignore ]   [ # 22 ]
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You should also render some animations of “Sponza Atrium”
Get it here: http://hdri.cgtechniques.com/~sponza/files/

It shouldn’t be a challenge for MSP but It should look cool with different moving light sources and “time-of-day” changes.

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sponza5.jpg
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Posted: 30 October 2009 04:29 AM   [ Ignore ]   [ # 23 ]
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Hi Dave…

Im also VERY interested in knowing more about that file…would it be ok for you to share it so we can dissect it?

Nildo

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Posted: 30 October 2009 09:32 AM   [ Ignore ]   [ # 24 ]
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“Where as in a game engine all of these things have hard limitations.  Commonly the 8 light rule.”

-MohawkDave

The CryEngine doesn’t have as many limitations as you think.
The second video down on the page shows “400 point light sources” and running at 160 frames per second.
http://www.incrysis.com/index.php?option=com_content&task=view&id=812&Itemid=1

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Posted: 30 October 2009 10:01 AM   [ Ignore ]   [ # 25 ]
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The tradeoff in that crysis demo is the richness of the material and shading model. Constraints are imposed on the types of material parameters and shading that can happen with a system like that. That’s what you pay, in exchange for being able to have hundreds of point lights in realtime.

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Posted: 02 November 2009 03:36 PM   [ Ignore ]   [ # 26 ]
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Here is another take on V-ray style rendering in MachStudio Pro.

The model and textures came from Evermotion pack Arch exteriors vol. 9

Lighting, Materials, AO and HDR exposures were done in MSP in about 4 to 6 hours of work with the intent of emulating the Vray style render results…

The final render time for a 1200 X 1469 at x36 samples anti aliasing was 1 min 24 seconds.
I made a few subtle different creative choices with lights and colors… so which image is which? One CAN tell but not as easy you might expect.

Please keep in mind that we can change the materials, lighting, DOF, cameras, HDR exposures and more… within a few short minutes and even seconds.

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Mod_exterrior-small-0001.jpgRENDER06-small.jpg
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Posted: 10 November 2009 12:48 AM   [ Ignore ]   [ # 27 ]
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Hi King Pytos…

that comparison is amazing smile can u share the MSP with us the users so we can understand it better?

Nildo

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Posted: 13 November 2009 12:43 AM   [ Ignore ]   [ # 28 ]
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I like the GPU one better:)Except for the tree on the left which almost looks somewhat self illuminated.

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Posted: 13 November 2009 03:50 PM   [ Ignore ]   [ # 29 ]
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For me the tree is dark and silhouetted like the Vray version of the shot. There is always the issue of monitors that are calibrated differently…But if you wanted to adjust those lighting levels in MSP you would literal do that in a few seconds and could have a final render about a minute later with the changes.

And thanks… I like our render as well.

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Posted: 16 December 2009 07:02 AM   [ Ignore ]   [ # 30 ]
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Here are some interior images I have been working on. More to come.  I will have an animation soon, but am working out the final look in the stils. All were rendered in MSP in about 2 minutes as separate channels and rebuilt in Nuke. Hope you like them.

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RecRoom_LowRes.jpgFireplace_LowRes.jpgDominoCam_LowRes.jpg
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