This is just a practice scene.
There’s a few things in this picture that bug me. I’ve not managed to get a satisfactory ‘light from outdoors with shadows’ that works. Sometimes the light shines through walls, and sometimes there’s no shadows where it seems there should be.
I didn’t bother to set up the overhead interior lights to actually shine on the scene, I just made the bulbs glow, which makes the image look a bit weird. The only shadow casting light we have in MSP is a directed spot, so for an area light it takes some patience to create a rig of some kind and copy it around multiple times.
There are a few things I just don’t understand yet, such as lighting with HDR (I just whacked in a picture of Sydney on a cylinder) and I admit to copping out on trying to get nice looking glass.
I worked up the same scene sometime earlier in Maxwell, and another with Fryrender demo. In MSP it takes only a few seconds, including jittering of the frames. The unbiased renders both took over 18 hours. The whole process of modifying the textures in MSP took about three hours, undertaken Saturday afternoon style.
HiDef Res versions linked below:
Night Interior CU
Wideshot Night Interior
Maxwell version
Fryrender version - one texture on it