That’s not really so.
There are some big drawbacks when moving lights around (and this is what most users will be doing most of the time) and how lights are visualised.
I did notice that compared to the first version I used where it was quite difficult to select the widget arrow in a wide view (zoomed out) that seems to work better now, or maybe I just got used to it.
Still, here’s some things to consider:
1. When I try to push the widget in Z in the editor view it seems to be locked. The attached image shows this condition.
2. You can only move in one axis at a time. Note the nice XY squares in the 3DSMax widget.
3. You can’t move the widget beyond the borders of the current view. In 3DSMax you can move right to the screen border. This is important because if I have a light in a zoomed in viewport I can’t move it broadly, and have to zoom out, which can lead to disorientation in a complex scene.
4. The frustrum/texture toggles, even if turned off for every light before the scene is saved, will all turn back on again after reloading. These are nice to toggle off to get a clear view of the scene, and when they’re jumping back on it sometimes looks like the light values in the scene have gone whacky (especially if the light’s head is near the camera or flush with scene geometry).
5. It would be nice to have a select lights only filter for selection, because where lights overlap geometry we’re forced to select lights in the object list rather than directly in the view. Maybe this exists and I didn’t spot it ... a natural place to expect it might be under Edit/Pick Mode (with a hotkey assignable).
6. The numerical spinners in MSP have no user friendly assists at all. In 3DSMax, and most other 3D software, you can do things such as Right click spinners to zero out a value. You can CTL slide on the spinner for larger movements and ALT slide on the spinner for finer movements. You can roll the spinner with the mouse (MSP only lets me click one by one, which is extremely tedious).
7. There seems to be no snap or align tools in MSP. Given it’s mostly an assembly environment, this seems a big oversight. It would be nice to align a light or target to a surface, not to mention snapping objects together.
Tom
Click thumbnail to see full-size image