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Project: Bubble chairs
StudioGPU
Resolution: 1920 x 1080
AVG render time/frame: < 3 sec
Description: These images ( model by Dosch Design) demonstrate Image Based Lighting (IBL) using HDR maps. The lighting positions, color and intensity were created based on the source studio-style lighting present in the HDR map. The HDR map was used in the specular environment lighting layer and linked to the Bubble chairs materials and floor. Each material was then balanced in terms of the HDR contribution with the material setting "environment contribution". The materials were set to calculate reflection and refraction based on the MSP Blinn reflective shader. Final frames were rendered at x64 antialiasing samples.
